AI Insights · Timothy · October 2024
Top 5 Physics Puzzle Games on Unified Platform in Italy, Q3 2024
Explore the performance of the top five physics puzzle games in Italy during Q3 2024, with insights into downloads, revenue, and weekly active users.
In the third quarter of 2024, the top physics puzzle games on a unified platform in Italy showed varied performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at the data provided by Sensor Tower.
Screw Jam from Rollic Games saw a fluctuating revenue pattern, starting at approximately $9.9K and peaking at $11.4K in early July before a gradual decline to $7.3K by the end of September. Downloads had an initial peak of 9.1K mid-July and ended the quarter slightly lower at 5.3K. Weekly active users increased from 17.5K at the start of the quarter to a peak of 22.9K in mid-September, finishing with a slight decline to 22K.
Angry Birds 2, developed by Rovio Entertainment, experienced steady revenue, starting at $6.3K with fluctuations throughout the quarter, ending at $6.8K. Downloads varied, starting at 4.5K and peaking at 6.2K in mid-August. Weekly active users began at 56.2K, increased to 67.5K in mid-August, and concluded the quarter at 59.3K.
Screw Out by Dino Global Studio showed an impressive growth trajectory in revenue, beginning at $59 and rising to $7.1K by the end of September. Downloads started at 7K and peaked at 53.7K in early August, before settling at 14.6K. Weekly active users also grew significantly, from 12K to a high of 121.5K in mid-August, ending the quarter at 53.9K.
Screw Puzzle: Wood Nut & Bolt™ from ONESOFT GLOBAL PTE. LTD. maintained a relatively stable revenue, beginning at $1.8K and peaking at $4.2K in mid-August. Downloads started strong at 38.8K and saw a consistent decline, ending at 18.5K. Weekly active users demonstrated a steady increase from 161.7K to 228.4K by the quarter's end.
Lastly, Angry Birds Friends also from Rovio Entertainment, experienced a modest revenue, fluctuating between $1.2K and $2.4K throughout the quarter. Downloads began at 3.2K, with a peak of 3.8K in late July, tapering off to 1.5K. Weekly active users started at 9.9K, with a notable peak of 11.2K at the end of July, and concluded at 6.3K.
For more detailed insights and data on these games, Sensor Tower provides a comprehensive analysis of app performance trends.